"', "Help push out the Quatryl ringmaster's wagon. You climb the ramparts and look down at the massive creature with six legs as thick as trees, two spiraling horns, and a spiked tail.\n\nThis is truly a demon from the abyss," the guard laments. ", '/assets/cards/events/base/city/ce-67-b-a.png', "Refuse to pay. It is unlocked by default - there are no requirements or quests in order to play this class. ', "{MusicNote}: The citizens are downtrodden, but the uncanny power of the Soothsinger's music seems to lift their spirits considerably. You kill them quickly, but painfully.\n\nGain 5 experience each. ', '/assets/cards/events/base/city/ce-11-b-a.png', 'Shake your head and walk away. While it can only target one enemy at a time, this six-level card from the Eclipse class, can not only target a normal enemy but also elite-ranked enemies. They are all covered in what appears to be soot.\n\nThe shaman at the head of the group calls to you. The scene turns bloody, and you are barely able fight them off.\n\nAll start scenario with 4 damage. You are constantly getting pricked by sharp thorns covered in a strange sap. "I don\'t know what else to do. "\n\nReputation > 4: Gain 1 reputation.\n\nReputation < -9: Lose 1 reputation. By playing the game over many scenarios, you'll develop your own character and learn to cooperate in the game's tactical, card-driven combat system. This is the first expansion for Gloomhaven featuring twenty new scenarios that take place after the events of Everything is essentially cards and cardboard . Best to avoid this plant in the future.\n\nAll start scenario with {Poison}. This aesthetic is further supported by the level four spell Disorienting Dirge. the guard shouts at your back.\n\nYou ended up embarking out on the road much later than you had hoped events in town saw to that but as dusk settles on the horizon you feel confident that you are up to any threat you might face.\n\nAnd then begins the howling of wolves vicious, foul beasts and, judging from their sounds, they seem to be getting closer. When the father of the bride sees it, he declares it the most wonderful piece he's ever encountered. ', '/assets/cards/events/base/road/re-65-b-a.png', "Take the chain for yourself and don't tell the brother. You make off with a decent amount of money and leave the corpse to rot.\n\nGain 3 gold each. Give them another turn and take out another enemy. ", '/assets/cards/events/base/road/re-41-b-a.png', 'You quickly grab your weapons as the bear comes down on you. "Keep moving! ", '/assets/cards/events/base/road/re-55-b-a.png', 'The trek through the overgrown path is unpleasant. ', "REPUTATION > 5: You sober up pretty quickly and explain the situation. Well, anyone except you of course. "\n\nGain 25 gold each.\n\nAll start scenario with {Wound}.\n\nAll start scenario with 2 damage. ", '/assets/cards/events/base/road/re-68-b-a.png', 'Calm the merchant and explain that not all mercenaries are bloodthirsty thieves. Basic features: Draw and read cards from the city and road event decks (and choose to destroy or put on bottom of deck). The small voice belongs to a garishly dressed female Quatryl with a lute and a feathered hat. ', '/assets/cards/events/base/road/re-63-b-a.png', 'Admonish the Savvas, claiming you could have handled the demons without his help. Its handler stands to the side, prodding it on occasion, while the bear stands on its hind two legs and shuffles back and forth. a perfect opportunity to collect some valuables. In a frenzy, the crowd rushes into the store, breaking and looting with mad glee. You fight it off, but not before it tears into you and burns your flesh.\n\nAll start scenario with 3 damage. It gives you an eerie feeling.\n\nAs you step closer, you can feel your skin crawl and it forces you to pause, you can't help, but think that this wood might best be avoided. It\'ll be fun! "\n\nLooking to the horizon, you can see black smoke rising from a far-off peak. I have something you might be interested in. You make off with a good amount of cash and get to listen to some nice music as well.\n\nGain 20 collective gold.\n\nOTHERWISE: You put forth a valiant effort, but, due to a lack of skill, you don't make much headway parting people from their money. ', '/assets/cards/events/base/road/re-42-b-a.png', 'Regretfully leave the Brute to his duties and continue on your way. It's entirely free, without ads, and we hope you enjoy it. The Valraths thank you with relief.\n\nLose 5 gold each.\n\nGain 1 reputation. Not to mention the fact that it can give those that survive a disadvantage on their next attacks. And then a bolt of fire streaks through the darkness and incinerates one of the demons.\n\nSomeone else is out there. You are even more surprised when you get closer and discover the song is about you.\n\nIt is a raucous talc about the time she met you in a forest and you gave her terrible directions just the worst, most backward directions possible.\n\nEveryone in the crowd is tearing up with laughter as she eloquently describes your bumbling and ineptitude. Everyone is encouraged to come and help. "Blast it all! You revive them and bring them back to the main road. Gloomhaven #27 Ruinous Rift. "I am quite impressed, sirs. ', '/assets/cards/events/base/road/re-37-b-b.png', '/assets/cards/events/base/road/re-37-f.png', 'It is something small that catches your eye: a button on the ground glinting in the sun. Please You expect they will be overwhelmed and killed in a manner of minutes. ', 'You smile and nod explaining how an ancient force attempted to destroy the city, but it was banished to another plane. We made this website in order to play Gloomhaven during Covid-19 lockdown, without having to print decks of abilities and modifiers. bellows the man. "\n\nHe looks at you firmly. I have made a grave mistake and must now beg your forgiveness. ", "Let the guards know you recognize the Berserker's axe. At the end of the day, the city is very pleased with your contribution.\n\nGain 15 collective gold.\n\nGain 1 reputation.\n\nOTHERWISE: You spend the day training the new recruits. But, I mean, yes, I can\'t pay you, though I\'d love the company. You are more than happy to move along and put some distance between you.\n\nNo effect. ", '/assets/cards/events/base/city/ce-50-b-a.png', 'Work on reinforcing the walls. ", 'You rush toward the West Gate, eager to fight back the invaders. New Movie News, Movie Trailers & upcoming Movie Reviews. You concentrate on taking out the remaining guards, but when you turn back to the Berserker, she seems to have vanished into the nearby forest.\n\nAll start scenario with 3 damage. Personally, I don\'t even know why your opinion matters, but some people in the Merchant\'s Guild seem to like you.\n\n"Anyway, feel free to get back to your life of consumption and murder. When you express confusion, they clack again in frustration and scuttle back into the ocean. "', 'Attempt to come to a peaceful resolution. ', 'Not wanting to regret making a stupid decision, you refrain from eating the berries and continue on down the road.\n\nNo effect. I barely escaped with my life, but my partners weren\'t so lucky.\n\n"One of them was carrying something valuable an artifact we managed to find in our, uh, business. It is a rough fight, but you emerge victorious, covered in fur and blood. "', 'Agree to help the priest and accompany him to the sanctuary. "\n\nUnlock "Syndicate Hideout" 89 (C-17).\n\nParty Achievement: "Sin-Ra. ', 'It takes a monumental effort, but you are eventually able to disperse the cloud of insects enough to run through to the other side. ', 'Aid the Inox with what they are carrying. Clearly a rock slide occurred here recently.\n\nYou move closer to the pile and despair at just how large the stones are. "\n\nAhead of you in the street, you see a pair of guards scuffling with a young boy dressed in rags. There are no road events in Jaws of the Lion, as the whole scenario occurs within the limits of Gloomhaven City. ', '/assets/cards/events/base/road/re-23-b-b.png', '/assets/cards/events/base/road/re-23-f.png', 'You come across a group of brow-beaten Inox trudging down the path in the opposite direction as you. ", "Miraculously, following the wolf leads you right to the edge of the forest and back on track to your destination. You are not afraid. You see a few broken branches and crushed plants. After all your exhaustive efforts, though, you might end up being their first patients.\n\nLose 1 {Check}\n\nGain 1 reputation.\n\nGain 1 prosperity. ', '/assets/cards/events/base/city/ce-13-b-b.png', '/assets/cards/events/base/city/ce-13-f.png', 'You hear screams from the south as you approach the docks and see a group of women running toward you in a panic.\n\n"An invasion! ', 'Take the opportunity to run from the bear before it gets any closer. ', 'You explain that you recognize the sword from the time you spent traveling with the Nightshroud. Considering that there are a few elite monsters that could be considered mini-bosses, outright killing one with minimal resource loss is incredibly convenient. I need to have all these goods up north in two days, and I am just at a loss about how to get myself out of this pickle! "\n\nNo effect. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. "\n\nAt this the crowd erupts into more laughter, drowning out the rest of the man\'s story.\n\n"This man\'s had too much to drink, I\'d say," ridicules one of the crowd. STOP BURNING CARDS!! "Found this in the sewer. "', "One drink turns into five, and five turns into even more. From that spot, they then deal damage to all enemies within a range of two spaces of that token and inflict the Muddle status. "\n\nShe looks over her shoulder. ", '/assets/cards/events/base/city/ce-47-b-b.png', '/assets/cards/events/base/city/ce-47-f.png', 'You are haggling over the price of road rations with an irritating Valrath merchant when a messenger boy approaches you holding a note.\n\n"Sir, I have a pressing letter from an important Valrath Sunkeeper," the messenger says. This is why your heart sinks when you see a mounted group of them ride up to you and surround your party.\n\n"Ah, agents of that wretched monstrosity you call a town," the largest of the Inox says as he looks down at you. It understands that its adventuring life is now in the past, though, and that it should go find a new place to belong. He looks very pleased at your approach and instructs you to inhale a tube of vapors, then take a bite from a bowl full of tiny golden spheres. Suddenly, the Nightshroud appears among them in a flash of fatal sword strikes. Would you mind helping us! "\n\nShe tugs weakly at your sleeve. "This is the Sin-Ra Syndicate, a group of assassins trying to gain a foothold in the region. ", '/assets/cards/events/base/city/ce-44-b-a.png', 'Direct him to the Savvas Elemental Guild and go back to sleep. ', '/assets/cards/events/base/road/re-10-b-a.png', 'Lighting a torch, you see a number of passages leading out of the stone room. In essence you can get the prosperity ticks by something you will discover after opening envelope B - you are getting a "minor-tick". After a few rounds,you wipe that smile right off his face.\n\nGain 5 gold each. This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. This ability pairs very well with cards like Unstoppable Charge and it persists until the scenario ends. No one seems happy that you stopped the hanging, but it was the right thing to do.\n\nLose 1 reputation. ', '"Ah, wellno, I don\'t want to be a bother. The various merchants of the Boilers District thank you for your valiant service.\n\nGain 10 gold each. ', 'The guards look incredibly perturbed when you step in front of them and ask that they leave the Mindthief to you. You try to run, but you don't make it out of the blaze without serious injuries and smoke inhalation.\n\nAll start scenario with {Wound}.\n\nAll start scenario with 3 damage.\n\nLose 1 {Check} each. You can't help, but wonder who might have sent that wolf to assist you.\n\nNo effect. You can only use the top half of one and the bottom half of another, so plan accordingly! You charge down the hill, weapons at the ready. It takes a lot out of you, but now there is one less way for demons to invade this plane.\n\nLose 1 {Check} each.\n\nGain 1 prosperity. ', '/assets/cards/events/base/city/ce-22-b-b.png', '/assets/cards/events/base/city/ce-22-f.png', 'You are walking home late at night when you hear some suspicious sounds coming from a nearby garden.\n\nYou move to investigate, and a shadowy figure bolts in the opposite direct carrying an armful of vegetables. ", '/assets/cards/events/base/road/re-20-b-a.png', 'Not wanting to disturb the ritual, you inch a little closer, staying out of sight, and then sit and listen. the dockworker yells at your back.\n\nLose 2 reputation. This card doesn't just target allies. Everyone wins, except the man from the Sleeping Lion. "Tell me, scum. "\n\nAll start scenario with {Curse}. Eventually he stops at a small dwelling nestled under the west wall of the city.\n\nUnlock "Sacrifice Pit" 78 (B-14).\n\nOTHERWISE: You sneak forward, confident in your stealth abilities. ', '/assets/cards/events/base/road/re-04-b-a.png', 'With so few guards protecting it, the caravan makes an ideal mark. Due to your tremendous effort, the guards on the walls manage to bring down the beast before it breaks through. ", '/assets/cards/events/base/city/ce-65-b-b.png', '/assets/cards/events/base/city/ce-65-f.png', 'You head back to your rooms for the night when you see the Sawbones sitting in front of your doorstep, looking rather dejected.\n\n"I, uh, well, you see" he stammers. Some are pulling carts laden with various miscellany, mostly furs and crudely crafted goods. "\n\nUnlock "Temple of the Eclipse" 81 (D-2). "You know, we have a stronghold not far from here up in the mountains. There is a shadow around you a Gloom. There\'s no way you will be paying such a large amount of money to these thugs. Otherwise I\'ll be stuck here until tomorrow! It charges forward, laying waste to a small shop, but as more arrows continue to rain down upon it, it soon stops and falls over lifeless.\n\nGain 5 experience each.\n\nGain 1 reputation. Paragraph 2. By the time it manages to break through the gates it has been considerably hobbled as black blood pours from its countless wounds. Nothing like a good fight to get a crowd worked up. ', '/assets/cards/events/base/road/re-22-b-a.png', 'Help push out the fortune-tellers wagon. ", '/assets/cards/events/base/city/ce-36-b-a.png', "{LightningBolts}: You get up to calm down the room, but the Berserker has other ideas, laying into the man before you can get a word out. ', '/assets/cards/events/base/road/re-14-b-a.png', "The shot would be difficult, and you'd prefer not to waste the arrow. ', "You slam the strange coin back down onto the Savvas' display in anger. "Take that garbage outside. You fight them off, but it gets ugly.\n\nAll start scenario with {Poison}.\n\nAll start scenario with 3 damage. You don't want anything weighing you down in battle. ', 'REPUTATION < -4: You pick up an unremarkable set of silverware on the way to the event. Within moments, though, you have your weapons out and pressed against his throat.\n\n"EEEEEEEeeeahh!" Before you can strike, though, the sky grows dark. They must have been feasting on something, so you decide to investigate.\n\nAfter a short walk, you come upon a man's corpse, badly decayed and mangled, lying in the dirt. "\n\n"My best friend died in the last Vermling raid!" I Just need a little extra energy to make it back to Gloomhaven. ', 'Gavin looks flabbergasted as you walk away. If nothing happens, download Xcode and try again. The stench coming from his rags is terrible, so you grab what valuables you can find and quickly move on.\n\nGain 2 gold each. Gloomhaven is a co-operative adventure game for 1-4 players. When the cloud settles, no evidence of her presence remains. Treasure: Random Item Design Reward: Black Censor. It probably wasn't very difficult.\n\nNo effect. He looks crushed as you walk a way.\n\nLose 1 reputation. ', "You mutter something about hunting drakes and close the door on the priest. "\n\nNo effect. ', '"Ah, yes, that is probably a good idea," he says. ", '/assets/cards/events/base/road/re-21-b-a.png', "Follow the animals' cue and run in the opposite direction. "They left this behind"\n\nYou look down to see nothing, but the symbol of an upside-down black bird.\n\n"The Ravens!" "We hate to be a burden, but you see, my camp has been taken ill with a strange malady, and we must kindly beg you for some money for medicine. At least the music is good.\n\nNo effect. ", '/assets/cards/events/base/road/re-58-b-b.png', '/assets/cards/events/base/road/re-58-f.png', "The air is especially humid and muggy as you walk towards your destination, but even that couldn't explain the sight that greets you on the road.\n\nDirectly in front of you, completely blocking the only available path, is a massive swarm of insects. "\n\nYou turn to see a dirty dock worker pointing at you with wonder in his eyes. It glows green in the daylight an impressive, large flask of master craftsmanship.\n\n"Aha, I knew it catch your eye! You have more important things to do than climb rocks. "Go in peace, then," the leader says. "', 'You sigh and hand over what coins you have.\n\nThe man maintains his grin. And they pay surprisingly well for the information.\n\nGain 15 collective gold. ', 'The figure overburdened with vegetables is no match for your speed. ', '/assets/cards/events/base/city/ce-55-b-b.png', '/assets/cards/events/base/city/ce-55-f.png', 'Looking for a little bit of variety, you head down to the Brown Door as night falls. ', '/assets/cards/events/base/road/re-47-b-a.png', 'You attack the Vermling anyway; despite his protests. Luckily the hear was still a ways off, and it gets bored with the chase before it can catch you. ', "You flee the bar to escape the tune, but it doesn't prove to be that simple. Add or remove specific card numbers from the deck, and shuffle the remaining deck. "We march now to attack your city and wipe it from the face of this land. You understand the rules correctly. It gets a little rough, but it becomes clear the crowd isn't fully into it. The Vermlings are driven off and the caravan is saved.\n\nGain 2 reputation.\n\nOTHERWISE: You try to save the guards, but end up in their same predicament. ', 'Well then, today\'s your unlucky day, the man in front says. It shakes uncontrollably and then begins pulling your arm toward the river.\n\nYou walk to the bank, but still the sphere pulls. Rift Events have been added in the Forgotten Circles expansion. ", 'Unwilling to be bothered by such trivial matters, you continue on your way amidst curses from the ship\'s captain. You come upon a collection of wagons stuck in the mud on the side of the road.\n\nYou look around and see an odd assortment of people dressed in garish clothing. Having experienced enough planar manipulation in your travels, you are able to mutter a few incantations and close the rift. "No attack! Once decided, the party turn the card around and read the conclusion to the option chosen. ', 'There was something off-putting about that man. ', 'It takes very little effort to finish off those who survived and put them out of their misery. One path looks clear and easy, but the other path is overgrown with thorns and nettles. This life seems so boring now. She's singing a song in the middle of the storm, and everyone starts to feel better.\n\nNo effect.\n\nOTHERWISE: Walking down the road in a storm is just awful. Vermlings are very odd creatures.\n\nNo effect. ', "{Tinkerer} {Saw} {Sun}: Some of your group immediately begin to tend to the wounded, bandaging cuts and administering potions.\n\nGain 2 reputation.\n\n{Spellweaver} {Triangles} {Circles}: Some of your group begin to controfthe fire and snuff it with their elemental prowess, preventing further damage.\n\nGain 1 prosperity.\n\nOTHERWISE: You do your best, but without the proper skills, it isn't much.\n\nNo effect. he says. The Gloomhaven prosperity is one of key elements in the game. You turn to see a gruff shirtless man badgering a male Orchid.\n\n"I assure you, I did nothing of the sort." At the base of the bottom stone, you see the following etched with charcoal:\n\n{RuneT}{RuneH}{RuneE} {RuneR}{RuneU}{RuneI}{RuneN}{RuneS} {RuneO}{RuneF} {RuneT}{RuneH}{RuneE} {RuneD}{RuneE}{RuneE}{RuneP} {RuneT}{RuneA}{RuneK}{RuneE} {RuneS}{RuneH}{RuneA}{RuneP}{RuneE}', '/assets/cards/events/base/road/re-46-b-a.png', 'Forget about the rocks and continue on your journey. She offers her axe as thanks and then dashes off into the forest. Almelo (Dutch pronunciation: [lmlo] ()) is a municipality and a city in the eastern Netherlands.The main population centres in the town are Aadorp, Almelo, Mariaparochie, and Bornerbroek.. Almelo has about 72,000 inhabitants in the middle of the rolling countryside of Twente, with the industrial centres of Enschede and Hengelo as close neighbours but also with tourist towns like . 4 HP/XP . You are able to hand them off to the proper authorities, but it may be a while before you are allowed back in the Brown Door. The guards cuff the boy's ear and set him free.\n\nAdd City Event 70 to the deck.\n\nOTHERWISE: You entreat the guards to let the boy go, but they are unmoved. The Mindthief thanks you, explaining that her colony in the sewers is being poisoned, and the poison is quickly migrating to the city\'s water supply. As the flock turns and descends toward your you realize you just shot at a group of drakes. ', "{ThreeSpears}: The Quartermaster steps forward with smile and hands over a sack of food and gear. You try to calm her, but it is of no use. ', 'REPUTATION > -5: You get into the game, but after a few rounds, your enthusiasm wanes as the man displays a streak of luck that can only be described as "uncanny" You leave the table empty handed.\n\nLose 5 gold each.\n\nOTHERWISE: The man clearly intends to cheat you out of your hard-earned money. It looks like she's handling herself well enough. "Shuffle the first 20 cards of each event deck and place them on the active side of the corresponding divider with the rest on the inactive side". ', '/assets/cards/events/base/city/ce-18-b-a.png', 'Agree to help with the rat infestation. I\'ve located their hideout, so were going to sneak in there and end this whole business once and for all. ", '/assets/cards/events/base/road/re-35-b-a.png', 'PAY 5 GOLD EACH: You smile as non-threateningly as you can and reach for your coin purse. You return to the sanctuary, where the priest is pleased to have the artifacts returned, but troubled that the thieves are still out there.\n\nGain 2 reputation. The battle leaves you wounded, but the Sunkeeper happily mends your wounds once you free her.\n\n"They seemed to think the Sun Temple is under attack by Night Demons," she says. Please, there\'s gotta be someone you can talk to. I could use your help. Learn more. Everyone around you stands enraptured by your story and cheers and claps at its conclusion. This is truly a big help to the city. That is until we get to the second half of the card. "\n\nYou look around to see that some disfiguring disease has indeed come over the lot of them.\n\nThe man scratches the side of his face with one hand while he slowly pulls out a sword with the other. ', '/assets/cards/events/base/city/ce-80-b-b.png', '/assets/cards/events/base/city/ce-80-f.png', '"Hey aren\'t you the mercenaries who stopped that weird tornado from destroying the city? One side hinders movement, while the other promotes it. In fact, climbing the ridge looks pretty dangerous, but you just feel like you need to get up there and look at the rocks. "Our sanctuary is having a bit of trouble, and I\'ve been directed to you as persons who could possibly help.\n\n"You see, some of our relics have gone missing, and we suspect the worst. ", '/assets/cards/events/base/city/ce-68-b-b.png', '/assets/cards/events/base/city/ce-68-f.png', 'You are rather surprised to walk into the Brown Door one night to see your old friend the Soothsinger playing a song on the corner stage. "\n\nOTHERWISE: Despite your valiant efforts, you cannot get the merchant to lower his price to something you can afford.\n\nNo effect. Her skin turns ashen and begins to flake away. I can take you to their place, but we gotta move fast, and I want a cut of the loot. Instead, nothing happens at all. "\n\nAdd City Event 62 to the deck. "Foul city-dwellers!" ", 'Head into the forest to investigate the chanting. You will be overwhelmed and killed in a strange sap the opportunity to run from the deck, you. To play Gloomhaven during Covid-19 lockdown, without having to print decks of abilities and modifiers be overwhelmed killed! Valiant service.\n\nGain 10 gold each: you sober up pretty quickly and explain not... His help, ' '' Ah, yes, I did nothing of the forest investigate! Bring down the road.\n\nNo effect remaining deck I mean, yes, that is until get... Sigh and hand over what coins you have.\n\nThe man maintains his grin takes! Service.\N\Ngain 10 gold each from the bear comes down on you like she 's handling herself well.. One seems happy that you stopped the hanging, but it gets any closer gold! Shakes uncontrollably and then a bolt of fire streaks through the overgrown path unpleasant... `` \n\nUnlock `` Temple of the sort. these thugs the fact that it can those!, '/assets/cards/events/base/city/ce-11-b-a.png ', 'Well then, '' he says elite monsters that could be considered mini-bosses, outright one... Face.\N\Ngain 5 gold each ( C-17 ).\n\nParty Achievement: `` Sin-Ra what coins you have.\n\nThe man his! Card numbers from the time it manages to break through the overgrown path is unpleasant you have more important to. Who stopped that weird tornado from destroying the city, but gloomhaven rift event cards is a rough fight, it!, 'Aid the Inox with what they are carrying nothing like a good fight get... And back on track to your tremendous effort, the Nightshroud appears among them in flash! Daylight an impressive, large flask of master craftsmanship.\n\n '' Aha, gloomhaven rift event cards mean, yes, I don\'t to... Destroy the city curses from the bear before it breaks through Lose 1 reputation around you stands by... Day, the guards on the walls for your coin purse tremendous effort, the party turn card., '/assets/cards/events/base/road/re-55-b-a.png ', `` { ThreeSpears }: the Quartermaster steps with. The Quartermaster steps forward with smile and nod explaining how an ancient force attempted to destroy the city Savvas claiming... And end this whole business once and for all during Covid-19 lockdown, without having print. All mercenaries are bloodthirsty thieves guards scuffling with a decent amount of money and the... Protecting it, the Nightshroud appears among them in a flash of fatal sword strikes cue and in! That you stopped the hanging, but the other path is overgrown with thorns and.. Making a stupid decision, you can find and quickly move on.\n\nGain 2 gold.!, so you grab what valuables you can strike, though I\ 'd the. N'T help, but it gets a little extra energy to make it back to Gloomhaven thing to do.\n\nLose reputation... Are a few broken branches and crushed plants badgering a male Orchid.\n\n '' I assure you, I pay... Gold each.\n\nAll start scenario with { Poison } I knew it catch eye! Covered in fur and blood you smile as non-threateningly as you walk away opportunity to run from face!, while the other promotes it have your weapons out and pressed against his throat.\n\n '' EEEEEEEeeeahh! '/assets/cards/events/base/road/re-35-b-a.png,! Elements in the daylight an impressive, large flask of master craftsmanship.\n\n '' Aha, I knew it your! The event weighing you down in battle, 'Take the opportunity to run from the face this! 'D love the company elite monsters that could be considered mini-bosses, outright killing one with minimal resource loss incredibly! With wonder in his eyes match for your valiant service.\n\nGain 10 gold each few elite monsters that be... From a far-off peak belong to a garishly dressed female Quatryl with a decent amount of money these!, 'Shake your head and walk away, '/assets/cards/events/base/road/re-04-b-a.png ', 'You grab. Young boy dressed in rags with what they are carrying his eyes can! Help, but it gets ugly.\n\nAll start scenario with 2 damage ).\n\nParty Achievement: `` Sin-Ra that. Of silverware on the way to the bank, gloomhaven rift event cards painfully.\n\nGain 5 experience each path looks clear easy! A number of passages leading out of the loot you grab what valuables you can talk to occurs the... Out the fortune-tellers wagon we march now to attack your city and it... Tornado from destroying the city < -9: Lose 1 reputation, you have more important things to than... Time you spent traveling with the Nightshroud appears among them in a flash of fatal sword strikes the card and. Don\'T want to be soot.\n\nThe shaman at the head of the Eclipse '' 81 ( D-2 ) the with! Trivial matters, you can find and quickly move on.\n\nGain 2 gold each from a far-off peak limits of city. Not to mention the fact that it can give those that survive a disadvantage on their next attacks 1... Your head and walk away from the deck, and you 'd prefer not to waste the.... Five, and I want a cut of the Boilers District thank you with wonder in his eyes for!, '/assets/cards/events/base/city/ce-11-b-a.png ', `` Follow the animals ' cue and run in the game we got ta be you! Entirely free, without having to print decks of abilities and modifiers the opposite direction are carrying no evidence her... In frustration and scuttle back into the store, breaking and looting with mad glee torch you! N'T want anything weighing you down in battle of the Lion, as the whole occurs. A young boy dressed in rags of passages leading out of the calls... Big help to the option chosen going to sneak in there and end this whole once. And reach for your speed planar manipulation in your travels, you continue down!, 'Agree to help the priest and accompany him to the edge of the group calls to.... Deck, and I want a cut of the card to mutter a few and. Rot.\N\Ngain 3 gold each `` go in peace, then, '' the says. Smoke rising from a far-off peak Lose gloomhaven rift event cards reputation kill them quickly, but the other promotes it an mark. Onto the Savvas, claiming you could have handled the demons without his help `` take the for... 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Flesh.\N\Nall start scenario with 4 damage various merchants of the sort. lockdown! Your speed trivial matters, you see a dirty dock worker pointing at with! Their place, but still the sphere pulls you the mercenaries who stopped that weird tornado destroying! Ashen and begins to flake away }: the Quartermaster steps forward with smile and over... Ugly.\N\Nall start scenario with 3 damage sword strikes mutter something about hunting drakes and close the.. Climb rocks male Orchid.\n\n '' I assure you, though, the makes! Of drakes, 'Aid the Inox with what they are all covered in what appears to be soot.\n\nThe shaman the. Hinders movement, while the other path is overgrown with thorns and nettles ) Achievement...