ck2 best pagan religion
Also without Proselytizing my own vassals never bothered to spread their own religion. Religious Control Mandate law is unavailable. You can join the Hermetics (without unpausing) via temporary conversion to an appropriate religion (eg. Diviner read signs before a war to try to improve troop morale. Foreign rulers will sometimes send missionaries. Crusader Kings is a historical grand strategy / RPG video game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Interactive. Certain pagans have access to additional succession laws. Monasticism is definitely top tier, as it allows you to make any succession law work the way you want, not to mention the flat learning boost. The better option is to crush anyone who doesn't tolerate you into submission.". Bn is also unlocked by Jade Dragon, and Horse Lords allows playing of pagan nomadic rulers. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). There are better options for mix-maxing/efficient play. It combines mechanics from Dharmic religions and defensive paganism and offers quite a unique gaming experience. Heir designation is extremely good, and you don't have to worry about landing your best heir then living too long and having them make dumb decisions as a ruler that screw up educating their kids or start stupid wars that get them killed. Nature: Unyielding sounds good on paper, but if you plan on having a large realm I'm not sure it's great because it takes a long time for counties to change to your religion. With the Holy Fury expansion, requirements for reformation remain unchanged, but the player may select four "traits" for religion, which affects the set of available mechanics for the religion and provides various bonuses. it isnt meant to be celtic pagan or any pagan religion in particular. Old religion followers will be heretics with a -25 penalty to relations to members of the reformed faith. In fact I was really surprised they didn't do anything with Manichaeanism in HL. Reformed religions gain access to holy wars, usable on any target of a different faith (including other pagans). Enatic clans is still good because vassal duchies wont merge every generation but they're infinitely worse than agnatic clans. Religious Control Mandate law is unavailable.AI rulers will not convert provinces. The lack of a formal religious tradition means that pagans have a harder time spreading their faith outside pagan lands. This discussion is purely about game mechanics. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Ive heard it is currently bugged. These three are weird. They must switch to elective gavelkind if they wish to declare Subjugation or Tribal Invasion wars. No females in the council. Holy Fury Pagan Reformation Tier List & Discussion. The gavelkind succession law will remain even if you return to an unreformed pagan religion later. which is available immediately to Tribal realms with a reformed pagan religion). Kiev in 769 is notably a start whose default ruler, Dobrava Turov, is a woman. When you reform a pagan religion, and get high enough moral authority, other pagan empires might ask your help in converting them to your . Romuva does not disappear from the world at any starting date, but will eventually be pushed back by Christians. I prefer proselytizing to warmongering, just so I can paint the map in Hellenic pink. You can use the Germanic faith's powerful CBs and shipbuilding buffs for expansion and raiding, then be succeeded by a Slavic ruler and reform. Additionally, Unyielding is a bit of a jack of all trades if you want to blob, Proselyting is better for converting provinces. Reforming the religion will cause a schism in the pagan faith. The reformer's courtiers at home, dynasty members, and vassals will always follow in the reformation if they are below playable tier. You want to conquer followers of the Cross/Crescent anyways. I'm still mad how badly Shia got shafted over the development of the game. The Slavic faith is almost gone in the 1066 starting date, and the faith disappears from the world entirely by 1200. Example: Your sister matri marries some guy from Ashina dynasty, they have a daughter for example, all you have to do is to matri marry her to your male heir. Dawnbreakers is underrated as a way to practice eugenics when combined with meritocracy. Can proselytize in pagan capital even when tribal or nomad. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. Full status of woman law is enforced. Reformed offensive pagans no longer lose prestige when at peace. Reformer becomes the first religious head. Sky Burials. Our domain can only grow overtime and we can develop our provinces without fear of it being lost to gavelkind. These doctrines are tied to the reformer's religion. Hellenic Paganism : A. After the 1200s, most of Lithuania is feudal and by 1337, it stands as the last pagan kingdom in Europe, surrounded by Teutonic Order, Golden Horde, Poland and Novgorod. Animistic effects. Invaders are only here because they have 3 shitty doctrines that are good when they are packed in one slot. Edit: mixed it up, retaining matrilineal lines if you ever want to go back to male rulers will be trouble, not the other way around. However, the religion's holy sites are scattered far and wide making reformation very hard. The reformed Pagan religions are usually pretty nice. If we pick it as germanic, tengri or aztec we will lose any troop bonus that we couldve inherited from unreformed religion. Peacefull is OK, but greatly reduces your ability to expand. Access to Hermetic society (but Hermetics still suffer -10 temple opinion). Bn rulers are playable with either Jade Dragon, The Old Gods, or Holy Fury. "IN THEORY" 95% of the time it works every time. Rulers lose prestige when at peace for too long. However, all the random events based on traits (which drop relations by 15 for those without and raise by 15 for those with the trait) are the same, along with the end bonus of 100 piety and prestige and +15 to vassal relations for one year. Women can take up to 3 consorts. The new reformation system allows players to build their religion for their preferred play-style and to combine incompatible characteristics. Defensive attrition is a powerful deterrent in the early game. being able to roleplay as discount Vikings as any pagan religion can be fun, and using rivers is always an interesting mechanic. Prisoners of different religions can be sacrificed for Piety. Defensive pagan holdings also have larger garrisons (bonus varies per religion), making them harder to siege. I've gained several kingdoms w/o trying to; I was just trying to get their bloodlines in my main line. I agree, meliorism should have notification. Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Great Holy War against a single disfigured child. Agnatic law is enforced, open succession law is unlocked. Levy size bonus from unreformed Aztec faith will be lost. Peaceful nature is powerful if you have a huge realm . With Monks and Mystics, Zunists characters may join the Hermetic Society. To help in the struggle against unbelievers, each reformed faith gets a single holy order. Top tier for me are Catholicism/Fraticelli and the Muslim ones. No Revolt Risk for different religion in county. B. Doctrine 1: Polygamy: To make best use of Imperial Succession, having loads of wives is good as you can pick the best heir one of them pops out. The Slavic faith is followed, as the name suggests, by the Slavic peoples of Europe. Uuugghhh. Crusader Kings 2 ; Best Pagan mods for CK2 Best Pagan mods for CK2. - Discussion. All units gain 80% to defense when fighting enemies in a province of the combatant's religion. Such penalties usually function to prevent any rival faith from taking their lands in spite of being relatively weak and of a rival faith that normally could be easily holy warred. If someone used it with success please advocate this nature in comments. Is AV and Temporal actually working in conjunction for you or you just marrying into the saints' lines? As I said, civilized isnt good for Roman emperor as he is locked into imperial elective, and lets be honest, if we are reforming hellenic religion then we are 99% roman emperor, Problem, realize that I'm a couple months late, but stability is a doctrine, not a nature, sorry, that's bugging me, "I changed my mind about divine marriage doctrine, it actually allows us to breed new bloodlines fairly easy into our dynasty.". Other pagan faiths have different modifiers. You finally conquered all the holy sites and can reform your pagan religion in Crusader Kings II (CK2), but there are so many choices now that you just need to look up what everything means. Independent lieges of this religion can construct pyramids. Stuff that sounds good at first sometimes turns out to be not so great. that's why those two are different Branches of Christianity, there's big enough difference on some of the theological matters. Dogmatic: See above. Lose piety when at war against faithful.Penalty to Spymaster steal technology. Hellenic paganism was the faith of the Greco-Roman world before the rise of Christianity. This faith is exceptionally limited - it has all the disadvantages of unreformed paganism and none of the benefits, nor can it be reformed. Holding the Blood Games in the Grand Amphitheater grants an additional 200 Prestige. Ruler do not receive opinion penalties for raised vassal levies. Autonomous leadership bonus for an attribute depends on original pagan religion. I admit I have not played Hellenic yet but it sounds awesome to me. Faith is widespread in earlier starting dates, among the multitude of petty rulers, but is in decline from 1066 onwards. Bear in mind that in 1066, Novgorod is Christian, and the Rurikid dynasty which holds it has multiple potential allies from other dynasty members. Zunist mechanics are a hybrid of defensive/offensive pagans and organized religions. Ancestor Worship. Knowing that Civilized is the best "peaceful" doctrine, pair that with stability, temporal so you decide your own holy wars and get a permanent artifact and set it to proselytize so that every follower of your religious works to eliminate religious bordergore. If you've ever wondered about in CK2, how do you change religion, now you know! In game terms, reformed pagans no longer face the restrictions on crown authority, succession, independence wars and conversion that other pagans do. Possibility for a woman to take consorts is disallowed even if other traits should unlock it. +10% Attack for all units. PegaluxX. What, in your opinion, is the best aim training? The principal ability of defensive pagans (Romuva, Slavic, Suomenusko & African) is a tremendous boost in combat when fighting on home ground. Germanic pagans do not have to reform to create the Jomsvikings; instead, they must control Stettin, Wolgast, Rgen or Werle.). +40% garrison size in county of this religion. Messalianism because it's the single most outlandish religion in the game. Seabound is just useless without Daring and picking these two doctrines is silly (unless we are not getting bored with constant raiding on our foes). Infidel tax is a nice flat bonus to income, I dont think it deserves lowest tier. I haven't reformed a lot of pagan faiths, but when I do reform a pagan faith, I tend to pick the same four options every time (Unyielding - Enatic Clans & Unique - Autonomous). Can you achieve fame and fortune for your noble family, or will your names be forgotten to history? Sometimes simple solutions are the best. Pont Valentr Press J to jump to the feed. That deserves recognition. I have an Ironman 867 Guge game on the verge of reforming the religion. While a casual player might not notice, an intermediate player probably will. Also for flavour. Only disadvantage is that AI rulers will never convert counties but you can do that yourself). However, a religion can only have one "unit modifier", so offensive pagans will lose levy size and other bonuses if they select a reformation feature that adds a competing "unit modifier". Warmongering: I think most of us are familiar with it, because unreformed Germanics and Tengri have it. https://www.youtube.com/watch?v=Igw2ec-Lp6c, https://www.youtube.com/watch?v=VZVIEA1cbSo, UNITED STATES - The Cathar United States of Byzantium and Carpathia, https://forum.paradoxplaza.com/forum/index.php?threads/regional-livonian-mod.849150/. It just looks so good: +80% Defense and +80% morale for all units if fighting at county of this religion. With it, You can just forget about any problems during succession. Access to Hermetic society. However, other rulers will have a choice. Questions, Paradox The only cb you'll ever need is alexanders invasion. Interfaith marriage is unavailable. Zunists and Mongols may use Ultimogeniture; Bn may use both regular and elective gavelkind when tribal, and may also use primogeniture and ultimogeniture when feudal (or monastic feudal); Romuva/African may use Eldership when tribal; and rulers of the Celtic culture group always have the option for Tanistry. If consorts are available and the Peaceful religion nature and Tribalist traits from Autonomous leadership outweigh the Short Reign penalty (and the player ensures that most vassals are of the player's dynasty), it makes sense to pick Divine Marriage instead of Stability, to get an even higher score from Divine marriages, in situations where inbreeding is already likely. Autonomous leadership is only good if you need neither GHWs nor excommunications. The opinion bonus and extra piety is always useful, which translates into a more stable realm. Eastern Orthodoxy, Miaphysite Christianity, Allows sacrifice of thralls captured in raids, Allows sacrifice of courtiers to read entrails, Once per decade interpretation of stars by religious head or court chaplain if none exists, Education improvement synergy and Meliorism improvement synergy. Most pagans may raid neighboring provinces (and coastal provinces, if ships are available) for loot and prestige, even without a tribal government (which majority of the pagans are). While three of the faith's holy sites are in Scandinavia, the other two are in mainland Europe and often held by strong Christian rulers. - can ask the leader of this realm to help convert the tribal leader's realm to the organized religion.Benefactor needs to be non-tribal, non-nomadic, non-theocracy (so you can't ask Pope for mass conversion . I used it in my game Tengri Horde Jurchen Reformed Bon Chinese Empire and just dominated silk road. I may found bridge from new DLC's teaser. Thread starter Mr. Moonlight; Start date Sep 13, . Nomads have their unique nomadic succession which does not split the realm like gavelkind. For example, players who seek to reduce internal conflicts in their country, but still want to expand their boundaries, could use the following culture/religion/doctrine combination: Altaic culture, Tengri, Peaceful, Stability, Equality, Autonomous. Depends on what you want. Disallow avuncular marriage and cousin marriage. Absolute cognatic succession is enforced. Ruler can spend 500 Prestige and 150 Piety to increase courtier or own attribute. With tribal mechanics, pagans cannot raise Tribal Organization very high without having severe relations penalty for tribal Unreformed Pagan vassals (-30 opinion with Absolute). Levy size & attack bonus from unreformed Tengri faith will be lost. Meritocracy with the best part of Warmongering nature? They can easily convert provinces by pillaging every holding in a province. Basically we attack opposite gender ruler, depose him/her and force our gender law on their realm. It's a bit of a challenge but shouldn't be too much for any player with a bit of experience.