Note: Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). Stops playback of all currently registered tracks. To update the value associated with a key, simply set it again. A variable is a bit of storage where you may stash a value for later use. Unused by SugarCube. Per your instructions, next is what I have: A fatal error has occurred . It's one of the common mistake everybody make while working with jQuery, Basically $ is an alias of jQuery () so when you try to call/access it before declaring the function will endup throwing this error. Each link removes itself and all other <> links to the same passage after being activated. .off() in the jQuery API docs for more information. Does not modify the original. Returns the bundled metadata, if any, or null if the given save could not be deserialized and loaded. See the .flat() method for its replacement. SimpleAudio API, AudioRunner API, and AudioList API. Periods of ellipsis () signify data that is generated at compile time. To install the package via NPM, use the following command: This is a reference on how to install SugarCube in Tweego, Twine2, and Twine1/Twee. Return the named template definition, or null on failure. Function templates should return a string, which may itself contain markup. Removes all instances of the given members from the array and returns a new array containing the removed members. At most one case will execute. The config object has been renamed to Config and some of its properties have also changed. Returns a reference to the Dialog object for chaining. Note: See the <> macro for its replacement. Returns a reference to the current AudioRunner instance for chaining. Expressions are simply units of code that yield values when evaluated. Provides access to browsers' fullscreen functionality. If you click the link that sets the variable to 2, and then save the story, the $var variable will still be saved as 1, because a new moment has not yet been created. Stows the UI bar, so that it takes up less space. If the autosave exists and the story is configured to automatically load it, then the autosave is loaded and the state is replaced by the autosave's state and the active passage is rendered, just as if the user had loaded any other save. I've added two new files to support Sugarcube. Consider the following Harlowe link macros: The equivalent SugarCube code for each link might look something like this: SugarCube's <> and <